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CUBE — Physical Toy & UX UI

A set of physical toys and a companion app: parents get guidance on artistic training, and children solve challenges together in augmented reality.

Year
2021
Type
Individual project
Discipline
UX UI, Product, Service Design
Tools
Adobe Illustrator, Figma, Adobe Photoshop, prototyping

Research

A questionnaire gathered first-hand information on the market for an artistic training product. Desk research on the theory of artistic training helped pin down the target age group and behaviour.

Questionnaire findings
Desk research on artistic training
Target users and behaviour

Persona

A pair of personas, parent and child, captured needs, pain points and motivations, and set the priorities for the design.

Parent and child personas

Ideation

Four strands ran in parallel: a service blueprint (user journey, front and back stage, third-party support), the gameplay logic, wireframes and UI for early usability testing, and models of the physical toys.

Service blueprint
Gameplay logic
Wireframes and UI
Physical toy models

User scenario

The complete story of how a family uses the toys and the app together.

User scenario
Next projectCocoon — Installation Concept