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Shapeshifter — XR Experience

A mixed reality game that satirises receiving art criticism: performing creativity inside an absurd critical structure.

Year
2024
Type
RCA school project
Discipline
XR, Experience Design, 3D
Tools
Bezi, Cinema4D, Unity, Procreate

Background

Made for the XR / VR project run by the RCA with Meta and the Korea National University of Arts. A two-person team: Lidi Fu and Nathan David Smith.

Shapeshifter overview board

Overview

Shapeshifter is a mixed reality game: a satirical take on receiving art criticism, and on the pressure and monotony of performing creativity inside absurd critical structures. It started as a virtual gallery prototype in Bezi, where players could handle the artworks, take a closer look at Dalí’s Lobster Telephone, or break an artwork.

Tools: Bezi, Cinema4D

Virtual gallery prototype in Bezi

Script and storyboard

Once the Bezi prototype proved the basic gameplay, we moved on to a script and storyboards.

Tools: Procreate

Script and storyboard frames

Modelling

The look had to match the subversive, satirical tone. I designed an abstract-looking audience that talks to the player as they walk close in the XR space. The tools players pick up are realistic everyday objects, an absurd contrast with the audience.

Tools: Cinema4D, Unity

Abstract audience characters and everyday-object tools

Deploy and test

Final experience deployed and tested in headset
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