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Harmonising Distances

A music-sharing experience with a set of desk objects for ambient connection with friends far away.

Year
2024
Type
RCA school project
Discipline
UX UI, Product, Experience Design
Tools
Figma, Adobe Illustrator, Clay, Cinema4D

Overview

An Across RCA team project. I worked mainly on the research, storyboard, persona, user journey map, UX wireframes and the visualisation of the user scenario.

Harmonising Distances desk objects and app

Research

Our theme was “Being Digital”. We researched human connection after Covid, the software and devices we now use, and how they shape the way we communicate. That pinned down our objective and the challenge ahead.

Research board 1
Research board 2

Ideation

Group discussions and design sprints drove ideation. The direction sharpened once we decided to bring music into the experience.

Ideation board 1
Ideation board 2

Storyboard, persona and journey map

This was my main responsibility. Grounded in the research, it mapped our target user, their behaviour and their journey.

Storyboard and persona
User journey map

Wireframe and prototype

I designed the wireframes and handed them to my teammate Kalina for the hi-fi prototype. The product is about ambient connection, so any avoidable friction would undercut the effect. The experience had to feel effortless.

Wireframes
Hi-fi prototype

Physical prototype and rendering

The whole team built the physical objects, and our teammate Maria rendered them in Cinema4D.

Physical prototype
Cinema4D rendering

User scenario

Harmonising Distances user scenario
Next projectShapeshifter — XR Experience